GTA 6 Weapon Stats & Loadout Builder
Tactical Armory & Firepower

GTA 6 Weapon Stats & Custom Loadout Builder

Compare damage per second (DPS), fire rates, magazine capacities, and Time-To-Kill (TTK) ratings for the GTA 6 arsenal. Build and customize 6-slot tactical loadouts for Lucia and Jason.

1. Tactical Loadout Slots

2. Active Weapon Attachments

Equip mods on active slot (Carbine Rifle):

Combat Carbine Rifle

5.56mm Assault Rifle • Selective Fire
S-Tier DPS
Damage Per Sec (DPS)
392
Time-To-Kill (Unarmored)
0.26s
Time-To-Kill (Body Armor)
0.52s
Base Damage / Bullet 35 HP (3 Hits to Kill)
Fire Rate (RPM) 670 RPM
Magazine Capacity 30 Rounds (Standard)
Recoil Stability 82 / 100 (Controllable)
Effective Lethal Range 120 Meters

Gunplay & Arsenal Mechanics in GTA 6

Grand Theft Auto VI revamps combat with tactical ballistics, dynamic bullet penetration, realistic armor degradation, and weapon degradation. Every firearm in Leonida has specific acoustic signatures, muzzle velocity ratings, and limb damage multipliers that make loadout planning critical before embarking on safehouse raids or bank scores.

GTA 6 Weapon Arsenal Comparison Table

Weapon Name Caliber / Class Base Damage Fire Rate (RPM) Estimated DPS Optimal Tactical Range
Combat Carbine 5.56mm Rifle 35 HP 670 RPM 392 DPS Mid-to-Long (0 - 150m)
Heavy Assault Rifle 7.62mm Rifle 42 HP 550 RPM 385 DPS Long Range (50 - 250m)
Pump Shotgun 12-Gauge Buckshot 160 HP (Pellets) 65 RPM 173 DPS Close Quarters (0 - 20m)
Micro SMG 9mm Submachine 22 HP 900 RPM 330 DPS Drive-By / Close (0 - 35m)
Heavy Revolver .44 Magnum 85 HP 120 RPM 170 DPS High-Impact (0 - 60m)
Heavy Sniper .50 BMG Anti-Materiel 210 HP 40 RPM 140 DPS Extreme Range (100 - 800m)

Frequently Asked Questions (FAQ)

Can weapons be dual-wielded in GTA 6?
Yes, as seen in official trailer footage, Lucia can dual-wield compact 9mm pistols and micro-SMGs at the cost of increased recoil spread and longer reload times.
How do Armor-Piercing (AP) rounds work?
Standard bullets lose 60% of their damage when hitting SWAT heavy body armor plates or bulletproof car glass. AP rounds ignore armor mitigation, dealing full direct damage to health through vehicle doors.
Can you shoot weapons while swimming or diving?
Standard gunpowder firearms cannot fire underwater. Players must equip dedicated spearguns or underwater knives when exploring sunken shipwrecks in the Keys.